Havok Animation Studio
Breathe Life Into Your Game Characters
Havok Animation Studio (formally known as Havok Behavior) is a state-of-the-art animation system built for high quality game character development. In addition to the standalone Havok Animation SDK and toolset, Havok Animation Studio includes the Havok Animation Tool for artists and designers and a run-time SDK for game programmers. Together, the composition tool and run-time SDKs provide “what you see is what you get” results, accelerating development of cutting edge character performances for leading game titles. Its graphical authoring allows designers to rapidly prototype their characters and incrementally refine them with fast simple iterations. Under the hood its platform-optimized runtime delivers industry leading performance.
Prototype with EaseRapidly prototype character features with Havok Script. Integrated debugger makes fine-tuning a snap. |
Authoring FunctionalityBlock out and refine your characters with concepts like blend trees and state machines |
Scale Your ContentLeverage built-in retargeting, mirroring and runtime IK to transfer animations from character to character |
Look Under the HoodUse powerful remote connection, diagnostic and editing tools to inspect what is really going on in your game |
Benefits:
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Accelerates the development of cutting-edge character performance by coupling Havok Animation Tool, a composition tool for artists and designers, along with a runtime software development kit (SDK) for game programmers.
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Provides a flexible project scheme and asset viewer that organizes 1000's of character assets including rigs, skin/mesh bindings, animation clips, events, variables, sequences, and behaviors
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WYSIWYG preview ensures tight control over in-game results
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Supports fast loading of serialized character and behaviors assets and compatibility with earlier serialized character assets
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Provides runtime integration with animation and physics techniques – enabling pose matching, powered ragdolls, and IK fix-up
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Supports AI-driven runtime variable changes at arbitrary points in the Blend Tree and in animation clips
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Tight integration with advanced animation features extends the simple workflow to more complex features like taking cover, vaulting, and brawling
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Supports user-supplied custom Blend Tree nodes that enables open-ended customization within the Havok Animation Studio framework
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Enables unified representation for entire character performance
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Havok Animation Studio is fully multi-threaded and cross-platform optimized for leading game platforms including, Xbox 360™ video game and entertainment system, PlayStation®3 computer entertainment system, PC Games for Windows, PlayStation Vita®, Wii™, Wii U™, Windows 8, Android™, iOS, Apple Mac OS and Linux, as well as the upcoming Xbox One™ and PlayStation®4 consoles.

























